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高级游戏改变者
案例简介:当观察世界上发展最快的运动电子竞技时,我们发现它作为一种文化主要吸引年轻男性 (10:1 比率 2018),无论是玩耍还是跟随, 不仅仅是女性,还有老年人。老年人,他们也被视为数字下层阶级。
高级游戏改变者
案例简介:When looking at e-sports, the fastest growing sport in the world, we found that it as a culture attracts mainly young men (10:1 ratio 2018), both playing and following, excluding not only women, but also older people. The elderly, who are also seen as the digital underclass.
The Senior Game Changers
案例简介:当观察世界上发展最快的运动电子竞技时,我们发现它作为一种文化主要吸引年轻男性 (10:1 比率 2018),无论是玩耍还是跟随, 不仅仅是女性,还有老年人。老年人,他们也被视为数字下层阶级。
The Senior Game Changers
案例简介:When looking at e-sports, the fastest growing sport in the world, we found that it as a culture attracts mainly young men (10:1 ratio 2018), both playing and following, excluding not only women, but also older people. The elderly, who are also seen as the digital underclass.
高级游戏改变者
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The Senior Game Changers
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